{"data":[{"name":"Acrobatics","effects":["modifiers to chance to suppress spell damage instead apply to chance to dodge spell hits at 50% of their value","maximum chance to dodge spell hits is 75%"]},{"name":"Ancestral Bond","effects":["you can't deal damage with skills yourself","+1 to maximum number of summoned totems"]},{"name":"Arrow Dancing","effects":["evasion rating is doubled against projectile attacks","25% less evasion rating against melee attacks"]},{"name":"Arsenal of Vengeance","effects":["damaging retaliation skills become usable every sixth hit from enemies instead"]},{"name":"Avatar of Fire","effects":["50% of physical, cold and lightning damage converted to fire damage","deal no non-fire damage"]},{"name":"Blood Magic","effects":["removes all mana","10% more maximum life","skills cost life instead of mana","skills reserve life instead of mana"]},{"name":"Bloodsoaked Blade","effects":["tinctures inflict weeping wounds instead of mana burn","effects that interact with mana burn interact with weeping wounds instead"]},{"name":"Call to Arms","effects":["your warcries do not grant buffs or charges to you","100% more warcry duration"]},{"name":"Chaos Inoculation","effects":["maximum life becomes 1","immune to chaos damage"]},{"name":"Conduit","effects":["share endurance, frenzy and power charges with nearby party members"]},{"name":"Crimson Dance","effects":["you can inflict bleeding on an enemy up to 8 times","your bleeding does not deal extra damage while the enemy is moving and cannot be aggravated","50% less damage with bleeding"]},{"name":"Disciple of Kitava","effects":["every second, consume a nearby corpse to recover 5% of life and mana","10% more damage taken if you haven't consumed a corpse recently"]},{"name":"Divine Shield","effects":["cannot recover energy shield to above armour","3% of physical damage prevented from hits recently is regenerated as energy shield per second"]},{"name":"Eldritch Battery","effects":["spend energy shield before mana for skill mana costs","energy shield protects mana instead of life","50% less energy shield recharge rate"]},{"name":"Elemental Equilibrium","effects":["hits that deal elemental damage remove exposure to those elements and inflict exposure to other elements","exposure inflicted this way applies -25% to resistances"]},{"name":"Elemental Overload","effects":["skills that have dealt a critical strike in the past 8 seconds deal 40% more elemental damage with hits and ailments","your critical strikes do not deal extra damage","ailments never count as being from critical strikes"]},{"name":"Eternal Youth","effects":["50% less life regeneration rate","50% less maximum total life recovery per second from leech","energy shield recharge instead applies to life"]},{"name":"Ghost Dance","effects":["cannot recover energy shield to above evasion rating","every 2 seconds, gain a ghost shroud, up to a maximum of 3","when hit, lose a ghost shroud to recover energy shield equal to 3% of your evasion rating"]},{"name":"Ghost Reaver","effects":["leech energy shield instead of life","maximum total energy shield recovery per second from leech is doubled","cannot recharge energy shield"]},{"name":"Glancing Blows","effects":["chance to block attack damage is doubled","chance to block spell damage is doubled","you take 65% of damage from blocked hits"]},{"name":"Hex Master","effects":["your hexes have infinite duration","20% less effect of your curses"]},{"name":"Hollow Palm Technique","effects":["you count as dual wielding while you are unencumbered","40% more attack speed with melee skills while you are unencumbered","adds 14 to 20 attack physical damage to melee skills per 10 dexterity while you are unencumbered"]},{"name":"Imbalanced Guard","effects":["100% chance to defend with 200% of armour","maximum damage reduction for any damage type is 50%"]},{"name":"Iron Grip","effects":["strength's damage bonus applies to projectile attack damage as well as melee damage"]},{"name":"Iron Reflexes","effects":["converts all evasion rating to armour. dexterity provides no bonus to evasion rating"]},{"name":"Iron Will","effects":["strength's damage bonus applies to all spell damage as well"]},{"name":"Kineticism","effects":["attack projectiles always inflict bleeding and maim, and knock back enemies","projectiles cannot pierce, fork or chain"]},{"name":"Lethe Shade","effects":["take 50% less damage over time if you've started taking damage over time in the past second","100% more duration of ailments on you"]},{"name":"Lone Messenger","effects":["you can only have one herald","50% more effect of herald buffs on you","100% more damage with hits from herald skills","50% more damage over time with herald skills","minions from herald skills deal 25% more damage","your aura skills are disabled"]},{"name":"Magebane","effects":["dexterity provides no inherent bonus to evasion rating","+1% chance to suppress spell damage per 15 dexterity"]},{"name":"Mind Over Matter","effects":["40% of damage is taken from mana before life"]},{"name":"Minion Instability","effects":["minions explode when reduced to low life, dealing 33% of their life as fire damage to surrounding enemies"]},{"name":"Nature's Patience","effects":["gain 2 grasping vines each second while stationary","2% chance to deal double damage per grasping vine","1% less damage taken per grasping vine"]},{"name":"Necromantic Aegis","effects":["all bonuses from an equipped shield apply to your minions instead of you"]},{"name":"Pain Attunement","effects":["30% more spell damage when on low life"]},{"name":"Perfect Agony","effects":["damage over time multiplier for ailments is equal to critical strike multiplier","critical strikes do not deal extra damage","non-critical strikes cannot inflict ailments"]},{"name":"Point Blank","effects":["projectile attack hits deal up to 30% more damage to targets at the start of their movement, dealing less damage to targets as the projectile travels farther"]},{"name":"Precise Technique","effects":["40% more attack damage if accuracy rating is higher than maximum life","never deal critical strikes"]},{"name":"Resolute Technique","effects":["your hits can't be evaded","never deal critical strikes"]},{"name":"Runebinder","effects":["-1 to maximum number of summoned totems","you can have an additional brand attached to an enemy"]},{"name":"Secrets of Suffering","effects":["cannot ignite, chill, freeze or shock","critical strikes inflict scorch, brittle and sapped"]},{"name":"Solipsism","effects":["intelligence provides no inherent bonus to energy shield","2% reduced duration of elemental ailments on you per 15 intelligence"]},{"name":"Supreme Ego","effects":["auras from your skills can only affect you","aura skills have 1% more aura effect per 2% of maximum mana they reserve","40% more mana reservation of aura skills"]},{"name":"The Agnostic","effects":["removes all energy shield","while not on full life, sacrifice 20% of mana per second to recover that much life"]},{"name":"The Impaler","effects":["when your hits impale enemies, also impale other enemies near them","inflict 5 additional impales on enemies you impale","for 5 seconds after you impale enemies, they cannot be impaled again, and impales cannot be called from them"]},{"name":"Unwavering Stance","effects":["cannot evade enemy attacks","cannot be stunned"]},{"name":"Vaal Pact","effects":["life leech from melee damage is instant","cannot recover life other than from leech"]},{"name":"Versatile Combatant","effects":["-10% to maximum chance to block attack damage","-10% to maximum chance to block spell damage","+2% chance to block spell damage for each 1% overcapped chance to block attack damage"]},{"name":"Veteran's Awareness","effects":["+10% to all elemental resistances and maximum elemental resistances while affected by a non-vaal guard skill","20% additional physical damage reduction while affected by a non-vaal guard skill","20% more damage taken if a non-vaal guard buff was lost recently"]},{"name":"Wicked Ward","effects":["energy shield recharge is not interrupted by damage if recharge began recently","40% less energy shield recharge rate"]},{"name":"Wind Dancer","effects":["20% less attack damage taken if you haven't been hit by an attack recently","10% more chance to evade attacks if you have been hit by an attack recently","20% more attack damage taken if you have been hit by an attack recently"]},{"name":"Worship the Blightheart","effects":["create fungal ground instead of consecrated ground"]},{"name":"Zealot's Oath","effects":["life regeneration is applied to energy shield instead"]}],"meta":{"source":"pvpwire.com","disclaimer":"PVPWire is not affiliated with or endorsed by Grinding Gear Games. Path of Exile is a trademark of Grinding Gear Games. PVPWire serves independently compiled game-mechanics facts.","data_version":"poe-2026-07-20-v1","game_patch":"PoE 3.29.0","generated_at":"2026-07-20","license":"Independently compiled facts. Free to use with attribution to pvpwire.com.","docs":"https://pvpwire.com/developers/"}}