{"data":[{"id":"quake/movement/movement-constants","identity":{"name":"Movement constants","game":"quake","kind":"movement-profile","patch":"Quake (QuakeWorld), id-Software/Quake @ bf4ac424ce75"},"facts":{"max_speed":320,"gravity":800,"stopspeed":100,"accelerate":10,"air_accelerate":0.7,"friction":4,"water_accelerate":10,"water_friction":4,"max_velocity":2000,"spectator_max_speed":500},"provenance":{"data_version":"quake-2026-07-22-v1","verified_sources":2,"lane":"open-source"},"envelope":{"disclaimer":"Independently compiled game-mechanics data. Not affiliated with or endorsed by the publisher. Trademarks belong to their respective owners; names are used for identification only."}}],"meta":{"source":"pvpwire.com","disclaimer":"PVPWire is not affiliated with or endorsed by id Software or ZeniMax. Quake is a trademark of id Software. This data covers Quake (1996) only, not Quake Champions or any later title. PVPWire serves game-mechanics facts compiled from id Software's GPL-licensed Quake source code.","attribution":"Compiled from id Software's Quake source (github.com/id-Software/Quake, QuakeWorld), released under GPL-2.0 in 2012. Every value is cross-verified against a second independent source; no game assets were read or shipped.","format":"cr-1","data_version":"quake-2026-07-22-v1","game_patch":"Quake (QuakeWorld), id-Software/Quake @ bf4ac424ce75","generated_at":"2026-07-22","license":"Facts compiled from GPL-2.0 source code. Free to use with attribution to pvpwire.com and id Software.","docs":"https://pvpwire.com/developers/"}}