{"data":[{"name":"Axe","class":"melee","damage":20,"attack_interval":0.5},{"name":"Shotgun","class":"hitscan","damage":24,"pellets":6,"damage_per_pellet":4,"ammo_per_shot":1,"attack_interval":0.5},{"name":"Super Shotgun","class":"hitscan","damage":56,"pellets":14,"damage_per_pellet":4,"ammo_per_shot":2,"attack_interval":0.7},{"name":"Nailgun","class":"projectile","damage_per_nail":9,"ammo_per_shot":1,"attack_interval":0.1},{"name":"Super Nailgun","class":"projectile","damage_per_nail":18,"ammo_per_shot":2,"attack_interval":0.1},{"name":"Grenade Launcher","class":"projectile","splash_damage":120,"ammo_per_shot":1,"attack_interval":0.6},{"name":"Rocket Launcher","class":"projectile","direct_damage_min":100,"direct_damage_max":120,"splash_damage":120,"ammo_per_shot":1,"attack_interval":0.8},{"name":"Thunderbolt","class":"hitscan","damage_per_bolt":30,"ammo_per_shot":1,"attack_interval":0.1}],"meta":{"source":"pvpwire.com","disclaimer":"PVPWire is not affiliated with or endorsed by id Software or ZeniMax. Quake is a trademark of id Software. This data covers Quake (1996) only, not Quake Champions or any later title. PVPWire serves game-mechanics facts compiled from id Software's GPL-licensed Quake source code.","attribution":"Compiled from id Software's Quake source (github.com/id-Software/Quake, QuakeWorld), released under GPL-2.0 in 2012. Every value is cross-verified against a second independent source; no game assets were read or shipped.","data_version":"quake-2026-07-22-v1","game_patch":"Quake (QuakeWorld), id-Software/Quake @ bf4ac424ce75","generated_at":"2026-07-22","license":"Facts compiled from GPL-2.0 source code. Free to use with attribution to pvpwire.com and id Software.","docs":"https://pvpwire.com/developers/"}}