Battlerite
Top-down 2v2 / 3v3 arena combat from the Bloodline Champions lineage. Skill-shot mechanics, no auto-attacks, no last-hitting. The closest the arena-MOBA hybrid format ever came to landing.



Battlerite launched in 2017 from Stunlock Studios as the spiritual successor to Bloodline Champions. The format was 2v2 or 3v3 arena combat with skill-shot mechanics, no auto-attacks, no last-hitting, no items, and short rounds. Each champion had a small kit (basic attack, three abilities, an EX modifier on each) which made the format more accessible than traditional MOBA depth.
The game had a real competitive scene in 2017 to 2018 (Stunlock ran a Battlerite Championship circuit). The audience couldn't sustain. The arena-MOBA hybrid format hit the wall every other entry in the genre hit, where MOBA players want farming and the FPS-arena audience wants more verticality. Battlerite Royale launched in 2018 as a BR pivot; both games shut down development in 2019 to 2020.
Profile preserved as the closest the arena-MOBA hybrid came to landing in the modern era.
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