Runewords
Every runeword through D2R 2.7: runes in socket order, eligible bases, full stats, ladder status.
data_version 2026.07.19 | 93 entries | JSON: /api/d2/runewords
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| Name | Runes | Sockets | Bases | Ladder | Since | Stats |
|---|---|---|---|---|---|---|
| Ancient's Pledge | Ral + Ort + Tal | 3 | shield | all | 1.09 | +50% enhanced defense; cold resist +43%; lightning resist +48%; fire resist +48%; poison resist +48%; 10% damage taken goes to mana |
| Beast | Ber + Tir + Um + Mal + Lum | 5 | axe, scepter, hammer | all | 1.10 | level 9 fanaticism aura when equipped; +40% faster attack speed; +240-270% enhanced damage; 20% chance of crushing blow; 25% chance of open wounds; +3 to werebear; +3 to lycanthropy; prevent monster heal; +25-40 to strength; +10 to energy; +2 to mana after each kill; level 13 summon grizzly (5 charges) |
| Black | Thul + Io + Nef | 3 | club, hammer, mace | all | 1.09 | +15% faster attack speed; +120% enhanced damage; +200 to attack rating; adds 3-14 cold damage over 3 seconds; 40% chance of crushing blow; +10 to vitality; magic damage reduced by 2; level 4 corpse explosion (12 charges) |
| Bone | Sol + Um + Um | 3 | body armor | all | 1.10 | 15% chance to cast level 10 bone armor when struck; 15% chance to cast level 10 bone spear on striking; +2 to necromancer skills; +100-150 to mana; all resistances +30; damage reduced by 7 |
| Bramble | Ral + Ohm + Sur + Eth | 4 | body armor | all | 1.10 | level 15-21 thorns aura when equipped; +50% faster hit recovery; +25-50% to poison skill damage; +300 defense; increase maximum mana 5%; regenerate mana 15%; +5% to maximum cold resist; fire resist +30%; poison resist +100%; 13% life stolen per hit; level 13 spirit of barbs (33 charges) |
| Brand | Jah + Lo + Mal + Gul | 4 | missile weapon | all | 1.10 | 35% chance to cast level 14 amplify damage when struck; 100% chance to cast level 18 bone spear on striking; fires explosive arrows or bolts; +260-340% enhanced damage; ignore target's defense; 20% bonus to attack rating; prevent monster heal; knockback; +3 to bow and crossbow skills (amazon only) |
| Breath of the Dying | Vex + Hel + El + Eld + Zod + Eth | 6 | weapon | all | 1.10 | 50% chance to cast level 20 poison nova on striking; +60% faster attack speed; +350-400% enhanced damage; -25% target defense; +50 to attack rating; +200% damage to undead; +50 attack rating against undead; 7% mana stolen per hit; 12-15% life stolen per hit; prevent monster heal; +30 to all attributes; +1 to light radius; requirements -20%; indestructible |
| Call to Arms | Amn + Ral + Mal + Ist + Ohm | 5 | weapon | all | 1.10 | +1 to all skills; +40% faster attack speed; +250-290% enhanced damage; adds 5-30 fire damage; 7% life stolen per hit; +2-6 to battle command; +1-6 to battle orders; +1-4 to battle cry; prevent monster heal; replenish life +12; 30% better chance of getting magic items |
| Chains of Honor | Dol + Um + Ber + Ist | 4 | body armor | all | 1.10 | +2 to all skills; +200% damage to demons; +100% damage to undead; 8% life stolen per hit; +70% enhanced defense; +20 to strength; replenish life +7; all resistances +65; damage reduced by 8%; 25% better chance of getting magic items |
| Chaos | Fal + Ohm + Um | 3 | claw | all | 1.10 | 9% chance to cast level 11 frozen orb on striking; 11% chance to cast level 9 charged bolt on striking; +35% faster attack speed; +240-290% enhanced damage; adds 216-471 magic damage; 25% chance of open wounds; +1 to whirlwind; +10 to strength; +15 life after each demon kill |
| Crescent Moon | Shael + Um + Tir | 3 | axe, sword, polearm | all | 1.10 | 10% chance to cast level 17 chain lightning on striking; 7% chance to cast level 13 static field on striking; +20% faster attack speed; +180-220% enhanced damage; -35% to enemy lightning resistance; 25% chance of open wounds; +9-11 magic absorb; +2 to mana after each kill; level 18 summon spirit wolf (30 charges) |
| Death | Hel + El + Vex + Ort + Gul | 5 | sword, axe | all | 1.10 | 100% chance to cast level 44 chain lightning when you die; 25% chance to cast level 18 glacial spike on attack; +300-385% enhanced damage; 20% chance of crushing blow; +50 to attack rating; adds 1-50 lightning damage; 7% mana stolen per hit; 50% chance of deadly strike; +1 to light radius; indestructible; requirements -20%; level 22 blood golem (15 charges) |
| Delirium | Lem + Ist + Io | 3 | helm | all | 1.10 | 1% chance to cast level 50 delirium when struck; 6% chance to cast level 14 mind blast when struck; 14% chance to cast level 13 terror when struck; 11% chance to cast level 18 confuse on striking; +2 to all skills; +261 defense; +10 to vitality; 50% extra gold from monsters; 25% better chance of getting magic items; level 17 attract (60 charges) |
| Destruction | Vex + Lo + Ber + Jah + Ko | 5 | polearm, sword | all | 1.10 | 23% chance to cast level 12 volcano on striking; 5% chance to cast level 23 molten boulder on striking; 100% chance to cast level 45 meteor when you die; 15% chance to cast level 22 nova on attack; +350% enhanced damage; ignore target's defense; 20% bonus to attack rating; adds 100-180 magic damage; 7% chance of crushing blow; 20% chance of deadly strike; prevent monster heal; +10 to dexterity |
| Doom | Hel + Ohm + Um + Lo + Cham | 5 | axe, polearm, hammer | all | 1.10 | 5% chance to cast level 18 volcano on striking; level 12 holy freeze aura when equipped; +2 to all skills; +45% faster attack speed; +330-370% enhanced damage; -40-60% to enemy cold resistance; 20% chance of deadly strike; 25% chance of open wounds; prevent monster heal; freezes target +3; requirements -20% |
| Dragon | Sur + Lo + Sol | 3 | body armor, shield | all | 1.10 | 20% chance to cast level 18 venom when struck (armor only); 12% chance to cast level 15 hydra on striking (shield only); level 14 holy fire aura when equipped; +360 defense (shield only); +230 defense vs. missile (armor only); +3-5 to all attributes; increase maximum mana 5%; +50 to mana (shield only); damage reduced by 7; +5% to maximum lightning resist (shield only) |
| Dream | Io + Jah + Pul | 3 | helm, shield | all | 1.10 | 10% chance to cast level 15 confuse when struck; level 15 holy shock aura when equipped; +20-30% faster hit recovery; +30% enhanced defense; +150-220 defense; +10 to vitality; +0.625 to mana per character level; all resistances +5-20; 12-25% better chance of getting magic items; increase maximum life 5% (helm only) |
| Duress | Shael + Um + Thul | 3 | body armor | all | 1.10 | +40% faster hit recovery; +10-20% enhanced damage; adds 37-133 cold damage; 15% chance of crushing blow; 33% chance of open wounds; +150-200% enhanced defense; -20% slower stamina drain; cold resist +45%; lightning resist +15%; fire resist +15%; poison resist +15% |
| Edge | Tir + Tal + Amn | 3 | missile weapon | all | 1.10 | level 15 thorns aura when equipped; +35% increased attack speed; +320-380% damage to demons; +280% damage to undead; 150 attack rating against undead; 7% life stolen per hit; prevent monster heal; +5-10 to all attributes; +2 to mana after each kill; reduces all vendor prices 15% |
| Enigma | Jah + Ith + Ber | 3 | body armor | all | 1.10 | +2 to all skills; +45% faster run/walk; level 1 teleport when equipped; +750-775 defense; +increased strength based on character level; increase maximum life 5%; damage reduced by 8%; +14 life after each kill; 15% damage taken goes to mana; +1 to teleport; 84% better chance of getting magic items |
| Enlightenment | Pul + Ral + Sol | 3 | body armor | all | 1.10 | 5% chance to cast level 15 blaze when struck; 5% chance to cast level 15 fire ball on striking; +2 to sorceress skills; +1 to warmth; +30% enhanced defense; fire resist +30%; damage reduced by 7 |
| Eternity | Amn + Ber + Ist + Sol + Sur | 5 | melee weapon | all | 1.10 | indestructible; +260-310% enhanced damage; +9 to minimum damage; 7% life stolen per hit; 20% chance of crushing blow; hit blinds target; slows target by 33%; replenish mana 16%; cannot be frozen; 30% better chance of getting magic items; level 8 revive (88 charges) |
| Exile | Vex + Ohm + Ist + Dol | 4 | paladin shield | all | 1.10 | 15% chance to cast level 5 life tap on striking; level 13-16 defiance aura when equipped; +2 to offensive auras (paladin only); +30% faster block rate; freezes target; +220-260% enhanced defense; replenish life +7; increase maximum durability 10%; +5% to maximum cold resist; +5% to maximum fire resist; 25% better chance of getting magic items; repairs 1 durability every 4 seconds |
| Faith | Ohm + Jah + Lem + Eld | 4 | missile weapon | all | 1.10 | level 12-15 fanaticism aura when equipped; +1-2 to all skills; +330% enhanced damage; ignore target's defense; 300% bonus to attack rating; +75% damage to undead; +50 attack rating against undead; +120 fire damage; all resistances +15; 10% reanimate as: returned; 75% extra gold from monsters |
| Famine | Fal + Ohm + Ort + Jah | 4 | axe, hammer | all | 1.10 | +30% faster attack speed; +320-370% enhanced damage; ignore target's defense; adds 180-200 magic damage; adds 50-200 fire damage; adds 51-250 lightning damage; adds 50-200 cold damage; 12% life stolen per hit; prevent monster heal; +10 to strength |
| Fortitude | El + Sol + Dol + Lo | 4 | weapon, body armor | all | 1.10 | 20% chance to cast level 15 chilling armor when struck; +25% faster cast rate (weapon only); +300% enhanced damage (weapon only); +200% enhanced defense; +15 defense; +X to life (based on character level); replenish life +7; +5% to maximum lightning resist; all resistances +25-30; damage reduced by 7; 12% damage taken goes to mana; +1 to light radius |
| Fury | Jah + Gul + Eth | 3 | melee weapon | all | 1.09 | +209% enhanced damage; ignore target's defense; 20% bonus to attack rating; -25% target defense; 33% chance of deadly strike; 66% chance of open wounds; +5 to frenzy (barbarian only); 40% increased attack speed; prevent monster heal; 6% life stolen per hit |
| Gloom | Fal + Um + Pul | 3 | body armor | all | 1.10 | 15% chance to cast level 3 dim vision when struck; +10% faster hit recovery; +200-260% enhanced defense; +10 to strength; all resistances +45; half freeze duration; 5% damage taken goes to mana; -3 to light radius |
| Grief | Eth + Tir + Lo + Mal + Ral | 5 | sword, axe | all | 1.10 | 35% chance to cast level 15 venom on striking; +30-40% increased attack speed; damage +340-400 to enemy; ignore target's defense; -25% target defense; +X% damage to demons (based on character level); adds 5-30 fire damage; -20-25% to enemy poison resistance; 20% deadly strike; prevent monster heal; +2 to mana after each kill; +10-15 life after each kill |
| Ground | Shael + Io + Ort | 3 | helm | all | D2R 2.6 | +20% faster hit recovery; +75-100% enhanced defense; +10 to vitality; increase maximum life 5%; lightning resist +40-60%; lightning absorb +10-15% |
| Hand of Justice | Sur + Cham + Amn + Lo | 4 | weapon | all | 1.10 | 100% chance to cast level 36 blaze when you level up; 100% chance to cast level 48 meteor when you die; level 16 holy fire aura when equipped; +33% increased attack speed; +280-330% enhanced damage; ignore target's defense; -20% to enemy fire resistance; 7% life stolen per hit; 20% deadly strike; hit blinds target; freezes target +3 |
| Harmony | Tir + Ith + Sol + Ko | 4 | missile weapon | all | 1.10 | level 10 vigor aura when equipped; +200-275% enhanced damage; +9 to minimum damage; +9 to maximum damage; adds 55-160 fire damage; adds 55-160 lightning damage; adds 55-160 cold damage; +2-6 to valkyrie; +10 to dexterity; regenerate mana 20%; +2 to mana after each kill; +2 to light radius; level 20 revive (25 charges) |
| Heart of the Oak | Ko + Vex + Pul + Thul | 4 | staff, mace | all | 1.10 | +3 to all skills; +40% faster cast rate; +75% damage to demons; +100 to attack rating against demons; adds 3-14 cold damage; 7% mana stolen per hit; +10 to dexterity; replenish life +20; increase maximum mana 15%; all resistances +30-40; level 4 oak sage (25 charges); level 14 raven (60 charges) |
| Holy Thunder | Eth + Ral + Ort + Tal | 4 | scepter | all | 1.09 | +60% enhanced damage; -25% target defense; adds 5-30 fire damage; adds 21-110 lightning damage; +75 poison damage over 5 seconds; +10 to maximum lightning damage; +3 to holy shock (paladin only); +5% to maximum lightning resist; lightning resist +60%; level 7 chain lightning (60 charges) |
| Honor | Amn + El + Ith + Tir + Sol | 5 | melee weapon | all | 1.09 | +1 to all skills; +160% enhanced damage; +250 to attack rating; +9 to minimum damage; +9 to maximum damage; 7% life stolen per hit; 25% deadly strike; +10 to strength; replenish life +10; +2 to mana after each kill; +1 to light radius |
| Ice | Amn + Shael + Jah + Lo | 4 | missile weapon | all | 1.10 | 100% chance to cast level 40 blizzard when you level up; level 18 holy freeze aura when equipped; +20% increased attack speed; +140-210% enhanced damage; ignore target's defense; +25-30% to cold skill damage; 7% life stolen per hit; -20% to enemy cold resistance; 20% deadly strike; 7% chance to reanimate target as: frozen creature; +5 to mana after each kill; 25% better chance of getting magic items |
| Infinity | Ber + Mal + Ber + Ist | 4 | polearm, spear | all | 1.10 | 50% chance to cast level 20 chain lightning on striking; level 12 conviction aura when equipped; +35% faster run/walk; +255-325% enhanced damage; -45-55% to enemy lightning resistance; 40% chance of crushing blow; prevent monster heal; +0.5 to vitality per character level; 30% better chance of getting magic items; level 21 cyclone armor (30 charges) |
| Insight | Ral + Tir + Tal + Sol | 4 | polearm, staff, missile weapon | all | 1.10 | level 12-17 meditation aura when equipped; +35% faster cast rate; +200-260% enhanced damage; +9 to minimum damage; 180-250% bonus to attack rating; adds 5-30 fire damage; +75 poison damage over 5 seconds; +1-6 to critical strike; +5 to all attributes; +2 to mana after each kill; 23% better chance of getting magic items |
| King's Grace | Amn + Ral + Thul | 3 | sword, scepter | all | 1.09 | +100% enhanced damage; +150 to attack rating; +100% damage to demons; +100 to attack rating against demons; +50% damage to undead; adds 5-30 fire damage; adds 3-14 cold damage; 7% life stolen per hit |
| Kingslayer | Mal + Um + Gul + Fal | 4 | sword, axe | all | 1.10 | +30% increased attack speed; +230-270% enhanced damage; -25% target defense; 20% bonus to attack rating; 33% chance of crushing blow; 50% chance of open wounds; +1 to vengeance; prevent monster heal; +10 to strength; 40% extra gold from monsters |
| Last Wish | Jah + Mal + Jah + Sur + Jah + Ber | 6 | sword, hammer, axe | all | 1.10 | 6% chance to cast level 11 fade when struck; 10% chance to cast level 18 life tap on striking; 20% chance to cast level 20 charged bolt on attack; level 17 might aura when equipped; +330-375% enhanced damage; ignore target's defense; 60-70% chance of crushing blow; prevent monster heal; hit blinds target; +0.5 to magic find per character level |
| Lawbringer | Amn + Lem + Ko | 3 | sword, hammer, scepter | all | 1.10 | 20% chance to cast level 15 decrepify on striking; level 16-18 sanctuary aura when equipped; -50% target defense; adds 150-210 fire damage; adds 130-180 cold damage; 7% life stolen per hit; slain monsters rest in peace; +200-250 defense vs. missile; +10 to dexterity; 75% extra gold from monsters |
| Leaf | Tir + Ral | 2 | staff | all | 1.09 | +3 to fire skills; +3 to inferno (sorceress only); +3 to warmth (sorceress only); +3 to fire bolt (sorceress only); adds 5-30 fire damage; +2 to mana after each kill; +2-198 defense (based on character level); cold resist +33% |
| Lionheart | Hel + Lum + Fal | 3 | body armor | all | 1.10 | +20% enhanced damage; +25 to strength; +15 to dexterity; +20 to vitality; +10 to energy; +50 to life; all resistances +30; requirements -15% |
| Lore | Ort + Sol | 2 | helm | all | 1.09 | +1 to all skills; +10 to energy; lightning resist +30%; damage reduced by 7; +2 to mana after each kill; +2 to light radius |
| Malice | Ith + El + Eth | 3 | melee weapon | all | 1.09 | +33% enhanced damage; +9 to maximum damage; +50 to attack rating; -25% target defense; 100% chance of open wounds; prevent monster heal; -100 to monster defense per hit; +1 to light radius; drain life -5 |
| Melody | Shael + Ko + Nef | 3 | missile weapon | all | 1.09 | +3 to bow and crossbow skills (amazon only); +20% increased attack speed; +50% enhanced damage; +300% damage to undead; +3 to slow missiles (amazon only); +3 to critical strike; +10 to dexterity; knockback |
| Memory | Lum + Io + Sol + Eth | 4 | staff | all | 1.10 | +3 to sorceress skills; +33% faster cast rate; +9 to energy shield (sorceress only); +9 to static field (sorceress only); +10 to vitality; +10 to energy; increase maximum mana 20%; +3 to energy shield; -25% target defense; magic damage reduced by 7 |
| Myth | Hel + Amn + Nef | 3 | body armor | all | 1.10 | 10% chance to cast level 1 taunt when struck; 3% chance to cast level 1 howl when struck; +2 to barbarian skills; +30 defense vs. missile; 7% life stolen per hit; +10 to vitality; attacker takes damage of 14; replenish life +10; requirements -15% |
| Nadir | Nef + Tir | 2 | helm | all | 1.09 | +50% enhanced defense; +10 defense; +30 defense vs. missile; +5 to strength; +2 to mana after each kill; -33% extra gold from monsters; -3 to light radius; level 13 cloak of shadows (9 charges) |
| Oath | Shael + Pul + Mal + Lum | 4 | sword, axe, mace | all | 1.10 | 30% chance to cast level 20 bone spirit on striking; +50% increased attack speed; +210-340% enhanced damage; +75% damage to demons; +100 to attack rating against demons; prevent monster heal; +10 to energy; +10-15 magic absorb; level 16 heart of wolverine (20 charges); level 17 iron golem (14 charges); indestructible |
| Obedience | Hel + Ko + Thul + Eth + Fal | 5 | polearm, spear | all | 1.10 | 30% chance to cast level 21 enchant when you kill an enemy; +40% faster hit recovery; +370% enhanced damage; -25% target defense; adds 3-14 cold damage over 3 seconds; -25% to enemy fire resistance; 40% chance of crushing blow; +200-300 defense; +10 to strength; +10 to dexterity; all resistances +20-30; requirements -20% |
| Passion | Dol + Ort + Eld + Lem | 4 | weapon | all | 1.10 | +25% increased attack speed; +160-210% enhanced damage; 50-80% bonus to attack rating; +75% damage to undead; +50 attack rating against undead; adds 1-50 lightning damage; +1 to berserk; +1 to zeal; hit blinds target +10; hit causes monster to flee 25%; 75% extra gold from monsters; level 3 heart of wolverine (12 charges) |
| Peace | Shael + Thul + Amn | 3 | body armor | all | 1.10 | 4% chance to cast level 5 slow missiles when struck; 2% chance to cast level 15 valkyrie on striking; +2 to amazon skills; +20% faster hit recovery; +2 to critical strike; cold resist +30%; attacker takes damage of 14; level 15 valkyrie (2 charges) |
| Phoenix | Vex + Vex + Lo + Jah | 4 | weapon, shield | all | 1.10 | 100% chance to cast level 40 blaze when you level up; 40% chance to cast level 22 firestorm on striking; level 10-15 redemption aura when equipped; +350-400% enhanced damage (weapon only); -28% to enemy fire resistance; +350-400 defense vs. missile (shield only); +15-21 fire absorb; +50 to life; +5% to maximum lightning resist (shield only); +10% to maximum fire resist (shield only); ignore target's defense (weapon only); 14% mana stolen per hit (weapon only) |
| Pride | Cham + Sur + Io + Lo | 4 | polearm, spear | all | 1.10 | 25% chance to cast level 17 fire wall when struck; level 16-20 concentration aura when equipped; 260-300% bonus to attack rating; +X% damage to demons (based on character level); adds 50-280 lightning damage; 20% deadly strike; hit blinds target; freezes target +3; +10 to vitality; replenish life +8; 1.875-185.625% extra gold from monsters; level 15 fire wall (60 charges) |
| Prudence | Mal + Tir | 2 | body armor | all | 1.10 | +25% faster hit recovery; +140-170% enhanced defense; all resistances +25-35; damage reduced by 3; magic damage reduced by 17; +2 to mana after each kill; +1 to light radius; repairs durability 1 in 4 seconds |
| Radiance | Nef + Sol + Ith | 3 | helm | all | 1.09 | +75% enhanced defense; +30 defense vs. missile; +10 to vitality; +10 to energy; +33 to mana; damage reduced by 7; magic damage reduced by 3; 15% damage taken goes to mana; +5 to light radius |
| Rain | Ort + Mal + Ith | 3 | body armor | all | 1.10 | 5% chance to cast level 15 cyclone armor when struck; 5% chance to cast level 15 twister on striking; +2 to druid skills; +100-150 to mana; lightning resist +30%; magic damage reduced by 7; 15% damage taken goes to mana |
| Rhyme | Shael + Eth | 2 | shield | all | 1.09 | +20% faster block rate; 20% increased chance of blocking; regenerate mana 15%; all resistances +25; cannot be frozen; 50% extra gold from monsters; 25% better chance of getting magic items |
| Rift | Hel + Ko + Lem + Gul | 4 | polearm, scepter | all | 1.10 | 20% chance to cast level 16 tornado on striking; 16% chance to cast level 21 frozen orb on attack; 20% bonus to attack rating; adds 160-250 magic damage; adds 60-180 fire damage; +5-10 to all attributes; +10 to dexterity; 38% damage taken goes to mana; 75% extra gold from monsters; level 15 iron maiden (40 charges); requirements -20% |
| Sanctuary | Ko + Ko + Mal | 3 | shield | all | 1.10 | +20% faster hit recovery; +20% faster block rate; 20% increased chance of blocking; +130-160% enhanced defense; +250 defense vs. missile; +20 to dexterity; all resistances +50-70; magic damage reduced by 7; level 12 slow missiles (60 charges) |
| Silence | Dol + Eld + Hel + Ist + Tir + Vex | 6 | weapon | all | 1.09 | +2 to all skills; +20% increased attack speed; +50% faster hit recovery; +200% enhanced damage; +75% damage to undead; hit causes monster to flee 25%; hit blinds target; 11% life stolen per hit; 11% mana stolen per hit; all resistances +75; +2 to mana after each kill; +1 to light radius; requirements -20% |
| Smoke | Nef + Lum | 2 | body armor | all | 1.09 | +20% faster hit recovery; +75% enhanced defense; +280 defense vs. missile; +10 to energy; all resistances +50; -1 to light radius; level 6 weaken (18 charges) |
| Spirit | Tal + Thul + Ort + Amn | 4 | sword, shield | all | 1.10 | +2 to all skills; +25-35% faster cast rate; +55% faster hit recovery; +250 defense vs. missile; +22 to vitality; +89-112 to mana; +3-8 magic absorb; attacker takes damage of 14 (sword only); cold resist +35% (shield only); lightning resist +35% (shield only); poison resist +35% (shield only) |
| Splendor | Eth + Lum | 2 | shield | all | 1.10 | +1 to all skills; +10% faster cast rate; +20% faster block rate; +60-100% enhanced defense; +10 to energy; regenerate mana 15%; 50% extra gold from monsters; 20% better chance of getting magic items; +3 to light radius |
| Steel | Tir + El | 2 | sword, axe, mace | all | 1.09 | +20% increased attack speed; +25-50% enhanced damage; +3 to minimum damage; +3 to maximum damage; +50 to attack rating; 50% chance of open wounds; +2 to mana after each kill; +1 to light radius |
| Stealth | Tal + Eth | 2 | body armor | all | 1.09 | +25% faster run/walk; +25% faster cast rate; +25% faster hit recovery; +6 to dexterity; +15 to maximum stamina; poison resist +30%; regenerate mana 15%; magic damage reduced by 3 |
| Stone | Shael + Um + Pul + Lum | 4 | body armor | all | 1.10 | +60% faster hit recovery; +250-290% enhanced defense; +300 defense vs. missile; +16 to strength; +16 to vitality; +10 to energy; all resistances +15; level 16 molten boulder (80 charges); level 16 clay golem (16 charges) |
| Strength | Amn + Tir | 2 | melee weapon | all | 1.09 | +35% enhanced damage; 7% life stolen per hit; 25% chance of crushing blow; +2 to mana after each kill; +10 to strength; +10 to vitality |
| Treachery | Shael + Thul + Lem | 3 | body armor | all | 1.10 | 5% chance to cast level 15 fade when struck; 25% chance to cast level 15 venom on striking; +2 to assassin skills; +45% increased attack speed; +20% faster hit recovery; cold resist +30%; 50% extra gold from monsters |
| Venom | Tal + Dol + Mal | 3 | weapon | all | 1.10 | ignore target's defense; +273 poison damage over 6 seconds; 7% mana stolen per hit; hit causes monster to flee 25%; prevent monster heal; level 13 poison explosion (27 charges); level 15 poison nova (11 charges) |
| Voice of Reason | Lem + Ko + El + Eld | 4 | sword, mace | all | 1.10 | 15% chance to cast level 13 frozen orb on striking; 18% chance to cast level 20 ice blast on striking; +50 to attack rating; +220-350% damage to demons; +355-375% damage to undead; adds 100-220 cold damage; -24% to enemy cold resistance; +10 to dexterity; cannot be frozen; 75% extra gold from monsters; +1 to light radius |
| Wealth | Lem + Ko + Tir | 3 | body armor | all | 1.10 | +10 to dexterity; +2 to mana after each kill; 300% extra gold from monsters; 100% better chance of getting magic items |
| White | Dol + Io | 2 | wand | all | 1.09 | +3 to poison and bone skills (necromancer only); +3 to bone spear (necromancer only); +2 to bone armor (necromancer only); +4 to skeleton mastery (necromancer only); hit causes monster to flee 25%; +10 to vitality; +13 to mana; magic damage reduced by 4; +3 to light radius |
| Wind | Sur + El | 2 | melee weapon | all | 1.10 | 10% chance to cast level 9 tornado on striking; +20% faster run/walk; +40% increased attack speed; +15% faster hit recovery; +120-160% enhanced damage; -50% target defense; +50 to attack rating; hit blinds target; +1 to light radius; level 13 twister (127 charges) |
| Wrath | Pul + Lum + Ber + Mal | 4 | missile weapon | all | 1.10 | 30% chance to cast level 1 decrepify on striking; 5% chance to cast level 10 life tap on striking; +375% damage to demons; +100 to attack rating against demons; +250-300% damage to undead; adds 85-120 magic damage; adds 41-240 lightning damage; 20% chance of crushing blow; prevent monster heal; +10 to energy; cannot be frozen |
| Zephyr | Ort + Eth | 2 | missile weapon | all | 1.09 | 7% chance to cast level 1 twister when struck; +25% faster run/walk; +25% increased attack speed; +33% enhanced damage; -25% target defense; +66 to attack rating; adds 1-50 lightning damage; +25 defense |
| Pattern | Tal + Ort + Thul | 3 | claw | all | D2R 2.4 | +30% faster block rate; 10% bonus to attack rating; +40-80% enhanced damage; adds 12-32 fire damage; adds 1-50 lightning damage; adds 3-14 cold damage; +75 poison damage over 5 seconds; +6 to strength; +6 to dexterity; all resistances +15 |
| Plague | Cham + Shael + Um | 3 | sword, dagger, claw | all | D2R 2.4 | 25% chance to cast level 15 poison nova on striking; 20% chance to cast level 12 lower resist when struck; level 13-17 cleansing aura when equipped; +1-2 to all skills; +20% increased attack speed; -23% to enemy poison resistance; 0.375% deadly strike per character level; 25% chance of open wounds; freezes target +3; +220-320% enhanced damage |
| Obsession | Zod + Ist + Lem + Lum + Io + Nef | 6 | staff | all | D2R 2.4 | 24% chance to cast level 10 weaken when struck; +4 to all skills; +65% faster cast rate; +60% faster hit recovery; knockback; +10 to vitality; +10 to energy; increase maximum life 15-25%; regenerate mana 15-30%; all resistances +60-70; 75% extra gold from monsters; 30% better chance of getting magic items; indestructible |
| Mist | Cham + Shael + Gul + Thul + Ith | 5 | missile weapon | all | D2R 2.4 | level 8-12 concentration aura when equipped; +3 to all skills; +20% increased attack speed; 100% piercing attack; +9 to maximum damage; 20% bonus to attack rating; adds 3-14 cold damage; freezes target +3; +24 to vitality; all resistances +40; +325-375% enhanced damage |
| Unbending Will | Fal + Io + Ith + Eld + El + Hel | 6 | sword | all | D2R 2.4 | 18% chance to cast level 18 taunt on striking; +3 to combat skills (barbarian only); +20-30% increased attack speed; +300-350% enhanced damage; +9 to maximum damage; +50 to attack rating; +75% damage to undead; +50 attack rating against undead; 8-10% life stolen per hit; prevent monster heal; +10 to strength; +10 to vitality; damage reduced by 8; +1 to light radius; requirements -20% |
| Flickering Flame | Nef + Pul + Vex | 3 | helm | all | D2R 2.4 | level 4-8 resist fire aura when equipped; +3 to fire skills; -10-15% to enemy fire resistance; +30% enhanced defense; +30 defense vs. missile; +50-75 to mana; +5% to maximum fire resist; half freeze duration; poison length reduced by 50% |
| Wisdom | Pul + Ith + Eld | 3 | helm | all | D2R 2.4 | 33% piercing attack; 15-25% bonus to attack rating; 4-8% mana stolen per hit; +30% enhanced defense; +10 to energy; 15% slower stamina drain; cannot be frozen; +5 to mana after each kill; 15% damage taken goes to mana |
| Bulwark | Shael + Io + Sol | 3 | helm | all | D2R 2.6 | +20% faster hit recovery; +75-100% enhanced defense; +10 to vitality; increase maximum life 5%; replenish life +30; damage reduced by 7; physical damage received reduced by 15% |
| Cure | Shael + Io + Tal | 3 | helm | all | D2R 2.6 | level 1 cleansing aura when equipped; +20% faster hit recovery; +75-100% enhanced defense; +10 to vitality; increase maximum life 5%; poison resist +40-60%; poison length reduced by 50% |
| Hearth | Shael + Io + Thul | 3 | helm | all | D2R 2.6 | +20% faster hit recovery; +75-100% enhanced defense; +10 to vitality; increase maximum life 5%; cold resist +40-60%; cold absorb +10-15%; cannot be frozen |
| Temper | Shael + Io + Ral | 3 | helm | all | D2R 2.6 | +20% faster hit recovery; +75-100% enhanced defense; +10 to vitality; increase maximum life 5%; fire resist +40-60%; fire absorb +10-15% |
| Hustle (Weapon) | Shael + Ko + Eld | 3 | weapon | all | D2R 2.6 | 5% chance to cast level 1 burst of speed on striking; level 1 fanaticism aura when equipped; +30% increased attack speed; +180-200% enhanced damage; +75% damage to undead; +50 attack rating against undead; +10 to dexterity |
| Hustle (Armor) | Shael + Ko + Eld | 3 | body armor | all | D2R 2.6 | +65% faster run/walk; +40% increased attack speed; +20% faster hit recovery; +6 to evade; +10 to dexterity; all resistances +10; 50% slower stamina drain |
| Mosaic | Mal + Gul + Amn | 3 | claw | all | D2R 2.6 | 50% chance for finishing moves to not consume charges; +2 to martial arts skills (assassin only); +20% increased attack speed; +200-250% enhanced damage; 20% bonus to attack rating; 7% life stolen per hit; +8-15% to fire skill damage; +8-15% to cold skill damage; +8-15% to lightning skill damage; prevent monster heal |
| Metamorphosis | Io + Cham + Fal | 3 | helm | all | D2R 2.6 | werewolf strikes grant mark of the wolf for 180 seconds (bonus to attack rating and maximum life); werebear strikes grant mark of the bear for 180 seconds (bonus to attack speed, crushing blow, and physical damage reduction); +5 to shape shifting skills (druid only); +50-80% enhanced defense; 25% chance of crushing blow; +10 to strength; +10 to vitality; all resistances +10; cannot be frozen |